Escaping the Prison (Henry Stickmin)
Henry Stickmin receives a suspicious package in jail, opening a series of escapes with different endings.

Read the controls below, then open the game website.
The small ninja returns to face another series of monsters and obstacles. Movement and several fighting actions share the keyboard, making distance from an opponent and the timing of an attack important in each encounter.
Use the arrow keys to move and A, S and D to fight. Work through the stages, avoiding incoming attacks while defeating enemies that block the route.
3 Foot Ninja II follows the ninja on a rescue mission after a princess is kidnapped.
The sequel sends the small hero through another set of enemy encounters and obstacles. Movement, attacks and defensive actions all contribute to the rescue attempt.
Move with the arrow keys, fight with A, S and D, and use Space to crouch and block. The creator lists 1, 2 and 3 for activating bonuses.
Observe an opponent before entering attack range, and use the block when an incoming strike leaves little room to move. Save attention for the terrain as well as the next enemy.
This is the Newgrounds sequel; its original game controls are described by the creator on the linked page.
It is separate from the first 3 Foot Ninja. Current browser startup and keyboard input have not been independently retested.
The creator’s Newgrounds page was reviewed. Current gameplay and device compatibility were not newly tested.
Guide checked .
Provided by Miniclip. Licence / source Play on Newgrounds ↗
Henry Stickmin receives a suspicious package in jail, opening a series of escapes with different endings.
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